Renee Pelchat
Level Designer · Technical Artist
Designing immersive gameplay experiences through level design, technical art, and collaborative game development, with a focus on engaging mechanics and memorable player experiences.
Projects
Cursed Friendship
Cooperative third-person adventure game featuring linked movement, traversal mechanics, technical systems, and collaborative level design.
Project Strong Arm
First-person action game featuring level design, enemy implementation, gameplay systems, and a physics-based punching mechanic.

Biomechanical Arm
Biomechanical prosthetic study exploring real-world engineering principles and their application to game-ready character design, with a complete breakdown from concept to final asset.
Prototype Lab
A collection of prototypes in development exploring gameplay mechanics, interaction systems, and technical experimentation.
Let's connect.
I'm always open to new opportunities, collaborations, and conversations. Whether you have a project in mind or just want to connect, feel free to reach out through any of the links below.