Core Skills
- Level Design
- Technical Art
- Gameplay Prototyping
- Puzzle Design
- Environmental Design
Level Designer · Technical Artist
I'm Renee Pelchat, a Level Designer and Technical Artist who enjoys understanding how games work—from the mechanics players interact with to the technical systems that make those experiences possible. My background in game testing has taught me to view every mechanic from the player's perspective, helping me create engaging, polished, and intuitive gameplay experiences.
Before pursuing game development, I spent several years studying engineering, where I built a strong understanding of physics, mathematics, and complex system design. That analytical mindset continues to shape the way I approach level design and technical art, combining creative problem-solving with technical implementation to build memorable gameplay experiences.
Game Playtester · Freelance
Aug 2024 – Present
QA Game Tester · Freelance
Jun 2024 – Present
Park and Recreation Summer Student · Seasonal
Jun 2025 – Aug 2025
Non-Developmental Civil Summer Student · Seasonal
May 2024 – Aug 2024
May 2023 – Aug 2023
RESUME
A detailed overview of my education, professional experience, technical skills, and project work.